STGM.cs 1.7 KB

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  1. // -----------------------------------------
  2. // SoundScribe (TM) and related software.
  3. //
  4. // Copyright (C) 2007-2011 Vannatech
  5. // http://www.vannatech.com
  6. // All rights reserved.
  7. //
  8. // This source code is subject to the MIT License.
  9. // http://www.opensource.org/licenses/mit-license.php
  10. //
  11. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. // THE SOFTWARE.
  18. // -----------------------------------------
  19. using System;
  20. namespace Vannatech.CoreAudio.Externals
  21. {
  22. /// <summary>
  23. /// The STGM constants are flags that indicate conditions for creating and deleting the object and access modes for the object.
  24. /// </summary>
  25. /// <remarks>
  26. /// MSDN Reference: http://msdn.microsoft.com/en-us/library/aa380337.aspx
  27. /// Note: This item is external to CoreAudio API, and is defined in the Windows Structured Storage API.
  28. /// </remarks>
  29. public class STGM
  30. {
  31. /// <summary>
  32. /// Indicates that the object is read-only, meaning that modifications cannot be made.
  33. /// </summary>
  34. public const int STGM_READ = 0x00000000;
  35. /// <summary>
  36. /// Enables you to save changes to the object, but does not permit access to its data.
  37. /// </summary>
  38. public const int STGM_WRITE = 0x00000001;
  39. /// <summary>
  40. /// Enables access and modification of object data.
  41. /// </summary>
  42. public const int STGM_READWRITE = 0x00000002;
  43. }
  44. }