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- // -----------------------------------------
- // SoundScribe (TM) and related software.
- //
- // Copyright (C) 2007-2011 Vannatech
- // http://www.vannatech.com
- // All rights reserved.
- //
- // This source code is subject to the MIT License.
- // http://www.opensource.org/licenses/mit-license.php
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- // -----------------------------------------
- using System;
- namespace Vannatech.CoreAudio.Externals
- {
- /// <summary>
- /// The STGM constants are flags that indicate conditions for creating and deleting the object and access modes for the object.
- /// </summary>
- /// <remarks>
- /// MSDN Reference: http://msdn.microsoft.com/en-us/library/aa380337.aspx
- /// Note: This item is external to CoreAudio API, and is defined in the Windows Structured Storage API.
- /// </remarks>
- public class STGM
- {
- /// <summary>
- /// Indicates that the object is read-only, meaning that modifications cannot be made.
- /// </summary>
- public const int STGM_READ = 0x00000000;
- /// <summary>
- /// Enables you to save changes to the object, but does not permit access to its data.
- /// </summary>
- public const int STGM_WRITE = 0x00000001;
- /// <summary>
- /// Enables access and modification of object data.
- /// </summary>
- public const int STGM_READWRITE = 0x00000002;
- }
- }
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