IAudioRenderClientTest.cs 2.3 KB

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  1. // -----------------------------------------
  2. // SoundScribe (TM) and related software.
  3. //
  4. // Copyright (C) 2007-2011 Vannatech
  5. // http://www.vannatech.com
  6. // All rights reserved.
  7. //
  8. // This source code is subject to the MIT License.
  9. // http://www.opensource.org/licenses/mit-license.php
  10. //
  11. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. // THE SOFTWARE.
  18. // -----------------------------------------
  19. using System;
  20. using CoreAudioTests.Common;
  21. using Microsoft.VisualStudio.TestTools.UnitTesting;
  22. using Vannatech.CoreAudio.Interfaces;
  23. using Vannatech.CoreAudio.Constants;
  24. using Vannatech.CoreAudio.Enumerations;
  25. namespace CoreAudioTests.Wasapi
  26. {
  27. /// <summary>
  28. /// Tests all methods of the IAudioRenderClient interface.
  29. /// </summary>
  30. [TestClass]
  31. public class IAudioRenderClientTest : TestClass<IAudioRenderClient>
  32. {
  33. /// <summary>
  34. /// Tests that buffers may be received, for each applicable endpoint in the system.
  35. /// </summary>
  36. [TestMethod]
  37. public void IAudioRenderClient_GetBuffer()
  38. {
  39. ExecuteRunningServiceTest(runningService =>
  40. {
  41. var bufferPtr = IntPtr.Zero;
  42. var frameCount = UInt32.MaxValue;
  43. var result = runningService.GetBuffer(128, out bufferPtr);
  44. runningService.ReleaseBuffer(frameCount, 0);
  45. if (TestUtilities.IsWasapiError(result))
  46. return;
  47. AssertCoreAudio.IsHResultOk(result);
  48. Assert.AreNotEqual(IntPtr.Zero, bufferPtr, "The buffer pointer was not received.");
  49. });
  50. }
  51. /// <summary>
  52. /// Tests that buffers may be released, for each applicable endpoint in the system.
  53. /// </summary>
  54. [TestMethod]
  55. public void IAudioRenderClient_ReleaseBuffer()
  56. {
  57. ExecuteRunningServiceTest(runningService =>
  58. {
  59. var bufferPtr = IntPtr.Zero;
  60. var frameCount = UInt32.MaxValue;
  61. runningService.GetBuffer(128, out bufferPtr);
  62. var result = runningService.ReleaseBuffer(frameCount, 0);
  63. if (TestUtilities.IsWasapiError(result))
  64. return;
  65. AssertCoreAudio.IsHResultOk(result);
  66. });
  67. }
  68. }
  69. }