IAudioInputSelectorTest.cs 2.5 KB

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  1. // -----------------------------------------
  2. // SoundScribe (TM) and related software.
  3. //
  4. // Copyright (C) 2007-2011 Vannatech
  5. // http://www.vannatech.com
  6. // All rights reserved.
  7. //
  8. // This source code is subject to the MIT License.
  9. // http://www.opensource.org/licenses/mit-license.php
  10. //
  11. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  12. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  13. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  14. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  15. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  16. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  17. // THE SOFTWARE.
  18. // -----------------------------------------
  19. using System;
  20. using CoreAudioTests.Common;
  21. using Microsoft.VisualStudio.TestTools.UnitTesting;
  22. using Vannatech.CoreAudio.Interfaces;
  23. using Vannatech.CoreAudio.Constants;
  24. namespace CoreAudioTests.DeviceTopologyApi
  25. {
  26. /// <summary>
  27. /// Tests all methods of the IAudioInputSelector interface.
  28. /// </summary>
  29. [TestClass]
  30. public class IAudioInputSelectorTest : TestClass<IAudioInputSelector>
  31. {
  32. /// <summary>
  33. /// Tests that the selected part ID of the input selector can be received, for each applicable part in the system.
  34. /// </summary>
  35. [TestMethod]
  36. public void IAudioInputSelector_GetSelection()
  37. {
  38. ExecutePartActivationTest(activation =>
  39. {
  40. var selection = UInt32.MaxValue;
  41. var result = activation.GetSelection(out selection);
  42. AssertCoreAudio.IsHResultOk(result);
  43. Assert.AreNotEqual(UInt32.MaxValue, selection, "The part ID of the selected input was not received.");
  44. });
  45. }
  46. /// <summary>
  47. /// Tests that the selected part ID of the input selector can be set, for each applicable part in the system.
  48. /// </summary>
  49. [TestMethod]
  50. public void IAudioInputSelector_SetSelection()
  51. {
  52. ExecutePartActivationTest(activation =>
  53. {
  54. var context = Guid.NewGuid();
  55. UInt32 valOrig;
  56. activation.GetSelection(out valOrig);
  57. Assert.Fail("TODO: Determine how to test SetSelection method properly.");
  58. // In order to test this we need to enumerate all valid ID of parts attached to the multiplexer.
  59. // Unknown: Do these IDs need to be for parts directly connected to mux, or endpoint connector IDs.
  60. var result = activation.SetSelection(0x0, context);
  61. AssertCoreAudio.IsHResultOk(result);
  62. result = activation.SetSelection(valOrig, context);
  63. AssertCoreAudio.IsHResultOk(result);
  64. });
  65. }
  66. }
  67. }