// ----------------------------------------- // SoundScribe (TM) and related software. // // Copyright (C) 2007-2011 Vannatech // http://www.vannatech.com // All rights reserved. // // This source code is subject to the MIT License. // http://www.opensource.org/licenses/mit-license.php // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // ----------------------------------------- using System; using CoreAudioTests.Common; using Microsoft.VisualStudio.TestTools.UnitTesting; using Vannatech.CoreAudio.Interfaces; using Vannatech.CoreAudio.Constants; namespace CoreAudioTests.DeviceTopologyApi { /// /// Tests all methods of the IAudioTreble interface. /// [TestClass] public class IAudioTrebleTest { /// /// Tests that the channel count can be received, for each applicable part in the system. /// [TestMethod] public void IAudioTreble_GetChannelCount() { (new IPerChannelDbLevelTest()).ExecuteGetChannelCountTest(); } /// /// Tests that the level of each channel can be received, for each applicable part in the system. /// [TestMethod] public void IAudioTreble_GetLevel() { (new IPerChannelDbLevelTest()).ExecuteGetLevelTest(); } /// /// Tests that the level range of each channel can be received, for each applicable part in the system. /// [TestMethod] public void IAudioTreble_GetLevelRange() { (new IPerChannelDbLevelTest()).ExecuteGetLevelRangeTest(); } /// /// Tests that the level of each channel can be set, for each applicable part in the system. /// [TestMethod] public void IAudioTreble_SetLevel() { (new IPerChannelDbLevelTest()).ExecuteSetLevelTest(); } /// /// Tests that the level of all channels can be set, for each applicable part in the system. /// [TestMethod] public void IAudioTreble_SetLevelAllChannels() { (new IPerChannelDbLevelTest()).ExecuteSetLevelAllChannelsTest(); } /// /// Tests that the level of all channels can be set uniformly, for each applicable part in the system. /// [TestMethod] public void IAudioTreble_SetLevelUniform() { (new IPerChannelDbLevelTest()).ExecuteSetLevelUniformTest(); } } }