// ----------------------------------------- // SoundScribe (TM) and related software. // // Copyright (C) 2007-2011 Vannatech // http://www.vannatech.com // All rights reserved. // // This source code is subject to the MIT License. // http://www.opensource.org/licenses/mit-license.php // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // ----------------------------------------- using System; using System.Runtime.InteropServices; namespace Vannatech.CoreAudio.Structures { /// /// Describes an audio jack. /// /// /// MSDN Reference: http://msdn.microsoft.com/en-us/library/dd316545.aspx /// [StructLayout(LayoutKind.Sequential)] public struct KSJACK_DESCRIPTION2 { /// /// Reserved for future use. /// [MarshalAs(UnmanagedType.U4)] public UInt32 DeviceStateInfo; /// /// Stores the audio jack's capabilities. /// /// /// From Ksmedia.h, the available flags for this are: /// 1. JACKDESC2_PRESENCE_DETECT_CAPABILITY (0x00000001) /// 2. JACKDESC2_DYNAMIC_FORMAT_CHANGE_CAPABILITY (0x00000002) /// [MarshalAs(UnmanagedType.U4)] public UInt32 JackCapabilities; } }