// -----------------------------------------
// SoundScribe (TM) and related software.
//
// Copyright (C) 2007-2011 Vannatech
// http://www.vannatech.com
// All rights reserved.
//
// This source code is subject to the MIT License.
// http://www.opensource.org/licenses/mit-license.php
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// -----------------------------------------
using System;
using System.Runtime.InteropServices;
namespace Vannatech.CoreAudio.Structures
{
///
/// Describes an audio jack.
///
///
/// MSDN Reference: http://msdn.microsoft.com/en-us/library/dd316545.aspx
///
[StructLayout(LayoutKind.Sequential)]
public struct KSJACK_DESCRIPTION2
{
///
/// Reserved for future use.
///
[MarshalAs(UnmanagedType.U4)]
public UInt32 DeviceStateInfo;
///
/// Stores the audio jack's capabilities.
///
///
/// From Ksmedia.h, the available flags for this are:
/// 1. JACKDESC2_PRESENCE_DETECT_CAPABILITY (0x00000001)
/// 2. JACKDESC2_DYNAMIC_FORMAT_CHANGE_CAPABILITY (0x00000002)
///
[MarshalAs(UnmanagedType.U4)]
public UInt32 JackCapabilities;
}
}