// -----------------------------------------
// SoundScribe (TM) and related software.
//
// Copyright (C) 2007-2011 Vannatech
// http://www.vannatech.com
// All rights reserved.
//
// This source code is subject to the MIT License.
// http://www.opensource.org/licenses/mit-license.php
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
// -----------------------------------------
using System;
using System.Runtime.InteropServices;
namespace Vannatech.CoreAudio.Interfaces
{
///
/// Represents a generic subunit control interface that provides per-channel control over the
/// volume level, in decibels, of an audio stream or of a frequency band in an audio stream.
///
///
/// MSDN Reference: http://msdn.microsoft.com/en-us/library/dd371447.aspx
///
public partial interface IPerChannelDbLevel
{
///
/// Gets the number of channels in the audio stream.
///
/// Receives the number of channels in the audio stream.
/// An HRESULT code indicating whether the operation succeeded of failed.
[PreserveSig]
int GetChannelCount(
[Out] [MarshalAs(UnmanagedType.U4)] out UInt32 channelCount);
///
/// Gets the range, in decibels, of the volume level of the specified channel.
///
/// The zero-based channel index.
/// Receives the minimum volume level in decibels.
/// Receives the maximum volume level in decibels.
/// Receives the volume increment level in decibels.
/// An HRESULT code indicating whether the operation succeeded of failed.
[PreserveSig]
int GetLevelRange(
[In] [MarshalAs(UnmanagedType.U4)] UInt32 index,
[Out] [MarshalAs(UnmanagedType.R4)] out float volumeMin,
[Out] [MarshalAs(UnmanagedType.R4)] out float volumeMax,
[Out] [MarshalAs(UnmanagedType.R4)] out float volumeStep);
///
/// Gets the volume level, in decibels, of the specified channel.
///
/// The zero-based channel index.
/// Receives the volume level, in decibels, of the specified channel.
/// An HRESULT code indicating whether the operation succeeded of failed.
[PreserveSig]
int GetLevel(
[In] [MarshalAs(UnmanagedType.U4)] UInt32 index,
[Out] [MarshalAs(UnmanagedType.R4)] out float level);
///
/// Sets the volume level, in decibels, of the specified channel.
///
/// The zero-based channel index.
/// The new volume level, in decibels, of the specified channel.
/// A user context value that is passed to the notification callback.
/// An HRESULT code indicating whether the operation succeeded of failed.
[PreserveSig]
int SetLevel(
[In] [MarshalAs(UnmanagedType.U4)] UInt32 index,
[In] [MarshalAs(UnmanagedType.R4)] float level,
[In, Optional] [MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
///
/// Sets all channels in the audio stream to the same uniform volume level, in decibels.
///
/// The new uniform level in decibels.
/// A user context value that is passed to the notification callback.
/// An HRESULT code indicating whether the operation succeeded of failed.
[PreserveSig]
int SetLevelUniform(
[In] [MarshalAs(UnmanagedType.R4)] float level,
[In, Optional] [MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
///
/// Sets the volume levels, in decibels, of all the channels in the audio stream.
///
/// An array of new volume levels, per channel, in decibels.
/// The number of channels in the audio stream. This must match the array length.
/// A user context value that is passed to the notification callback.
/// An HRESULT code indicating whether the operation succeeded of failed.
[PreserveSig]
int SetLevelAllChannels(
[In] [MarshalAs(UnmanagedType.LPArray, ArraySubType = UnmanagedType.R4, SizeParamIndex = 2)] float[] levels,
[In] [MarshalAs(UnmanagedType.U4)] UInt32 channelCount,
[In, Optional] [MarshalAs(UnmanagedType.LPStruct)] Guid eventContext);
}
}