// ----------------------------------------- // SoundScribe (TM) and related software. // // Copyright (C) 2007-2011 Vannatech // http://www.vannatech.com // All rights reserved. // // This source code is subject to the MIT License. // http://www.opensource.org/licenses/mit-license.php // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // ----------------------------------------- using System; using System.Runtime.InteropServices; using Vannatech.CoreAudio.Enumerations; namespace Vannatech.CoreAudio.Interfaces { /// /// Enables a client to write output data to a rendering endpoint buffer. /// /// /// MSDN Reference: http://msdn.microsoft.com/en-us/library/dd368242.aspx /// public partial interface IAudioRenderClient { /// /// Retrieves a pointer to the next available space in the rendering endpoint buffer. /// /// The number of audio frames in the data packet that the caller plans to write to the requested space in the buffer. /// Receives the starting address of the buffer area into which the caller will write the data packet. /// An HRESULT code indicating whether the operation succeeded of failed. [PreserveSig] int GetBuffer( [In] [MarshalAs(UnmanagedType.U4)] UInt32 frameCount, [Out] [MarshalAs(UnmanagedType.SysInt)] out IntPtr dataPointer); /// /// Releases the buffer space acquired in the previous call to the method. /// /// The number of audio frames written by the client to the data packet. /// The buffer-configuration flags. This should be either zero or /// An HRESULT code indicating whether the operation succeeded of failed. [PreserveSig] int ReleaseBuffer( [In] [MarshalAs(UnmanagedType.U4)] UInt32 frameCount, [In] [MarshalAs(UnmanagedType.U4)] UInt32 bufferFlag); } }