// ----------------------------------------- // SoundScribe (TM) and related software. // // Copyright (C) 2007-2011 Vannatech // http://www.vannatech.com // All rights reserved. // // This source code is subject to the MIT License. // http://www.opensource.org/licenses/mit-license.php // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. // ----------------------------------------- using System; namespace Vannatech.CoreAudio.Externals { /// /// The STGM constants are flags that indicate conditions for creating and deleting the object and access modes for the object. /// /// /// MSDN Reference: http://msdn.microsoft.com/en-us/library/aa380337.aspx /// Note: This item is external to CoreAudio API, and is defined in the Windows Structured Storage API. /// public class STGM { /// /// Indicates that the object is read-only, meaning that modifications cannot be made. /// public const int STGM_READ = 0x00000000; /// /// Enables you to save changes to the object, but does not permit access to its data. /// public const int STGM_WRITE = 0x00000001; /// /// Enables access and modification of object data. /// public const int STGM_READWRITE = 0x00000002; } }